
tlk editor I am afraid your post was not very helpful for this topic. tlk files are about Īnd here for a pretty good. 2das as simple text files using editors such as Notepad++. 2das files, the quickest is to download them from on the Vault Ĭheck the NWN Wiki to understand what the different columns in the. If you don't know where to get the these. These files should go into your top hak file for your module or you can put them in override to make development and testing easier. You'll need to add entries to classes.2da, packages.2da, racialtypes.2da, appearances.2da at a minimum. I suggest you start it easy by trying to make a clone of an existing "simple" class such as Fighter before trying caster classes or racialtypes. I can give you a broad overall approach to get you started. Hi think you're in a perfect position to create such a guide learning as you go.


I don’t so I ask one of you who are more knowledgeable to create such a guide for me and others such as myself who would love to be able to do such.
NEVERWINTER NIGHTS ENHANCED EDITION RACES HOW TO
Yes this would be some work and if I knew how to do it I would. For example:Ģ) Open up the 2da which default location is X.įrom there explain the terms, show a sample class, mention if creating new spells list (such as merging arcane and spell caster or adding a new domain) is possible. I would request that such is taken a step further. In another post a kind user provided the PDF which showed what was in the 2DA. So I am asking for the community to add to my knowledge in helping me (and others like me) in creating a simple to follow guide for adding new classes and races. One of my professors taught me there are many right ways to code things. Sadly I haven’t even found the patch notes. For the past few hours I have been searching on the forums for the How-to-guide of doing this. This is great news allowing people like me to start building the game I want.

With Patch 1.75 new races could be added to a list in the same way new classes could be added.
